


It seems the game expects this, as the option to start a new game is very accessible in the pause menu, but saying that it caught me by surprise was an understatement. My body lay lifeless on the ground, surrounded by bandits who promptly stole my equipment before moving on. Not sent back to a checkpoint, nor did I wake up in a medical station. Less than a minute into my first playthrough, I was dead. After making a suitably hideous character, I started a new game and got ready to explore this new hideous world. Honestly, I wasn’t impressed and prepared myself to endure enough of the game to write a scathing review. It was only after about an hour of troubleshooting that I realised that this is exactly how the game is supposed to look. Colours were muted, characters were misshapen and hideous and textures seemed to be on the lowest setting. I was sure that something had gone wrong, convinced that something must have happened to make the game look how it did. When I first booted up Kenshi, I restarted a few times and the restarted my entire computer. Kenshi is one of those indie games that developed its own style, and succeeded in making one of the ugliest games released in recent years.

They’ve been forced to develop their own art styles, resulting in pixelated or stylised games that are every bit as good as their big budget brothers, even if they do look slightly less impressive. Independent games, or indie games, are usually created by a much smaller development studio and therefore don’t have access to the newest and shines technologies. This means that these beautiful graphics are reserved for the biggest game releases from the some of the largest game companies in the world. However, while hyper-realistic graphics are absolutely stunning to look at, they have the downside of being incredibly expensive to create.
Kenshi review video movie#
Graphics in video games are improving with very release, with some newer engines being able to render movie assets in real time.
